Now for something a little different: There has been a lot of hype around how much faster the new Android Studio 2.0 Emulator for x86 is. I was interested in what this performance boost really means in the real world, so I decided to do some performance comparisons using a couple of Blurrr examples. And I thought I would share my results with everybody so I did some screen recordings (at 1080p 60 fps).
Swift on Android wasn’t available at the time of the previous video, but now it is.
A time-lapse workflow showing developing a cross-platform app in Swift using Blurrr SDK.
This starts in SteamOS, then goes to OS X, then iOS, and finally Raspberry Pi 2.
Also shows building a native (Pi) feature.
Swift support is still technically experimental (but it’s working as shown in the video).