Status Update

My apologies for the lack of public updates. The short story is that my father has late stage lung cancer. He was diagnosed over 6 years ago with stage 4 lung cancer. Despite that, he has beat the odds and out-lived the average life expectancy for his diagnosis. However, starting in back in December, he started having a lot more complications and required a lot more care assistance from me. His condition in the last two months has deterioriated rapidly, and he has landed in the ER twice. His current prognosis is grim, but not immediately imminent. He continues to surprise his doctors and nurses, so it is wait and see. But this is why things have been quiet on the public front.


But, there is some good news to share concerning Blurrr. 

Android 64-bit (for Google Play Store)

I hope I’ve directly corresponded with all of you who are currently shipping apps on the Google Play Store. If not, please contact me directly. I have made a beta that has 64-bit Android support accessible to all those people that have reached out to me or that I knew about that have shipped apps on the Google Play Store. It should be easy to use, and is pretty much just a recompile and ship new version on your part. It contains 64-bit binaries for both arm64-v8a and x86_64. (The latter is useful for Android Emulator testing.)


After clicking the Run button


All 4 primary architectures are present:
Google Pixel is arm64-v8a
Nexus 7 is armeabi-v7a
Nexus 5X Emulator is x86
Pixel 2 Emulator is x86_64

macOS App Notarization & native Xcode Archive Feature (macOS & iOS)

macOS 10.15 Gatekeeper will require apps to be Notarized if downloaded from the Internet. Currently in private beta, Blurrr SDK has now implemented support to make it easy to Notarize your apps using the built-in Xcode features. To accomplish this, I finally got the Xcode Archive feature finally working through the CMake generation. (This will also make it easier to submit all your products to the iOS & Mac App Stores.)

Starting with BlurrrGenProj, make sure you enable code signing with your Developer ID Application certificate.

Screen Shot 2019-07-29 at 9.33.20 PM

Generate and open the project. Change the target to your app. Then in the Xcode menu under Product, select Archive.

Screen Shot 2019-07-29 at 9.27.36 PM

When successful, your Archive will appear in the Xcode Organizer. You can then use the Distribute App button on the right side.

Screen Shot 2019-07-29 at 9.02.34 PM

Follow the wizard. When successful, you will see the “Export Notarized App” become enabled in the bottom right corner.

Of course, you may also notarize the hard way using Apple’s command line tools.

If you would like beta access, please contact me directly.

IupCocoa, IupCocoaTouch, IupAndroid & IupEmscripten accepted into official IUP SVN

Good news! Our work for “IupNext” has been officially accepted into mainline of the official IUP project. We’re still working on cleaning up some of the merge issues, but you can find our code in the official SVN now. I’ve also created a new IupNext repo on GitHub which we will continue developing on and contain the bleeding edge until they get pulled into the official SVN.

I was making a lot of headway on IupCocoa and the finish line was coming into sight. I was planning on writing about a lot of the features in December, but then cancer happened. I still plan to write up all this stuff, so stay tuned and thanks for your patience.

-© PlayControl Software LLC
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