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Why Native GUI Matters

Native GUI is a contentious topic in discussion groups, such as Reddit & Hacker News, yet I feel both sides are talking past each other. I believe a large part of the problem is that those who advocate native GUI are failing to articulate why native GUI matters. while those who don’t care are often not aware of the subtle usability issues that native users care about. Arguments then usually devolve around aestethics, but that is not at all at the heart of the problem of why it matters.

IUP Next: New Modern Backends for the Cross-Platform Native GUI Library

This is a transcript of the talk originally presented at the Lua Workshop 2017. You are highly encouraged to watch the video as it contains videos and images omitted here.

IUP Next: New Modern Backends for the Cross-Platform Native GUI Library
Mac/Cocoa iOS/CocoaTouch Android Web/DOM
Eric Wing & Chris Matzenbach
Lua Workshop 2017

Hi my name is Eric Wing. I will be talking about the library, IUP or Yup today.

I learned last year at the Lua Workshop that it's pronounced Yup. Old habits die hard so sorry in advance for mispronouncing it.

Very quickly, I'll give you my background. 

Fall 2017 Update

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I will be speaking at the 2017 Lua Workshop this coming week. I will be unveiling the work I have been doing furiously behind the scenes on IUP, the cross-platform native GUI library.

Now in addition to native games, you can start building traditional native applications too. For example, the BlurrrGenProj tool is now written with IUP. This has been a long time coming. The trySwift! Tokyo release shipped with an IUP version on all platforms except Mac. …

Update for Xcode 8.3 & Workshop Examples

A new version of the Apple SDK is available on the Downloads page. The latest Xcode 8.3.x release broke the project generation for Swift based projects. The new version of the Apple SDK fixes this. There are no other changes, so the non-Apple platform SDKs are not affected and you will not need to download new versions of those.


Also, the example code from the try! Swift Intro to Game Programming Workshop with SDL is available for

Blurrr SDK beta is now open to all

In thanks and celebration of my Swift on Android talk at try! Swift Tokyo, Blurrr SDK is now in open beta. Follow this link to get access.


Learn more about the talk and watch it by following this link.


I also spoke about my friend, mentor, and former co-founder Carlos Icaza. As a tribute, I created this demo, “Dance of the Fairies”, which I showed at the end of my talk.

"Dance of the Fairies” (Shown at try! Swift: In memory of Carlos Icaza)

(cross-post from playcontrol.net)


What does a fairy dance look like when there are no clumsy, smelly humans around?

For Sierra fans everywhere: This is inspired from the Quest for Glory series. It is also in memory to my friend, mentor, and former co-founder, Carlos Icaza who passed away unexpectedly this summer.

Please make sure to watch it at 60fps. (Direct YouTube link here.)


Dance of the Fairies was first presented during 

Swift on Android At try! Swift Tokyo

(cross-post from playcontrol.net)

I was invited to speak at the try! Swift Tokyo conference about Swift on Android. Since I’m something like only 1 of 4 people in the world who know anything about this, I eventually got asked. 


Swift on Android

The talk went extremely well. Even though it was by far the longest talk of the conference (slotted for 45 minutes instead of the usual 20), attendees told me it went by fast. …

A Performance look at the new Android Emulator 2.0


Now for something a little different: There has been a lot of hype around how much faster the new Android Studio 2.0 Emulator for x86 is. I was interested in what this performance boost really means in the real world, so I decided to do some performance comparisons using a couple of Blurrr examples. And I thought I would share my results with everybody so I did some screen recordings (at 1080p 60 fps).

“Workflow” in Swift: The Android Addendum


Swift on Android wasn’t available at the time of the previous video, but now it is.

“Workflow” with Swift


A time-lapse workflow showing developing a cross-platform app in Swift using Blurrr SDK. 

This starts in SteamOS, then goes to OS X, then iOS, and finally Raspberry Pi 2.

Also shows building a native (Pi) feature.

Swift support is still technically experimental (but it’s working as shown in the video).


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