SDL_gpu  0.11.0
A hardware-accelerated, cross-platform 2D graphics API
renderer_OpenGL_3.c
Go to the documentation of this file.
1 #include "SDL_gpu_OpenGL_3.h"
2 #include "SDL_gpu_RendererImpl.h"
3 
4 
5 #if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_3)
6 
7 // Dummy implementations
10 
11 #else
12 
13 
14 // Most of the code pulled in from here...
15 #define SDL_GPU_USE_OPENGL
16 #define SDL_GPU_USE_BUFFER_PIPELINE
17 #define SDL_GPU_ASSUME_SHADERS
18 #define SDL_GPU_SKIP_ENABLE_TEXTURE_2D
19 #define SDL_GPU_SKIP_LINE_WIDTH
20 #define SDL_GPU_GL_TIER 3
21 #define SDL_GPU_GLSL_VERSION 130
22 #define SDL_GPU_GLSL_VERSION_CORE 150
23 #define SDL_GPU_GL_MAJOR_VERSION 3
24 #define SDL_GPU_ENABLE_CORE_SHADERS
25 
26 #include "renderer_GL_common.inl"
28 
29 
31 {
32  GPU_Renderer* renderer = (GPU_Renderer*)SDL_malloc(sizeof(GPU_Renderer));
33  if(renderer == NULL)
34  return NULL;
35 
36  memset(renderer, 0, sizeof(GPU_Renderer));
37 
38  renderer->id = request;
39  renderer->id.renderer = GPU_RENDERER_OPENGL_3;
41  renderer->min_shader_version = 110;
43 
44  renderer->default_image_anchor_x = 0.5f;
45  renderer->default_image_anchor_y = 0.5f;
46 
47  renderer->current_context_target = NULL;
48 
49  renderer->impl = (GPU_RendererImpl*)SDL_malloc(sizeof(GPU_RendererImpl));
50  memset(renderer->impl, 0, sizeof(GPU_RendererImpl));
51  SET_COMMON_FUNCTIONS(renderer->impl);
52 
53  return renderer;
54 }
55 
57 {
58  if(renderer == NULL)
59  return;
60 
61  SDL_free(renderer->impl);
62  SDL_free(renderer);
63 }
64 
65 
66 #endif
GPU_RendererID id
Definition: SDL_gpu.h:648
void GPU_FreeRenderer_OpenGL_3(GPU_Renderer *renderer)
int max_shader_version
Definition: SDL_gpu.h:655
GPU_Target * current_context_target
Definition: SDL_gpu.h:659
GPU_ShaderLanguageEnum shader_language
Definition: SDL_gpu.h:653
#define SET_COMMON_FUNCTIONS(impl)
GPU_Renderer * GPU_CreateRenderer_OpenGL_3(GPU_RendererID request)
float default_image_anchor_y
Definition: SDL_gpu.h:666
int min_shader_version
Definition: SDL_gpu.h:654
struct GPU_RendererImpl * impl
Definition: SDL_gpu.h:668
float default_image_anchor_x
Definition: SDL_gpu.h:665
GPU_RendererEnum renderer
Definition: SDL_gpu.h:122
#define SDL_GPU_GLSL_VERSION